Stephane roncada biography
Resume
View PDF Version
General Information
Name: Stephane Roncada
E-Mail: ronronmx
LinkeIn:
Speaks: English (fluent), Sculptor (native)
Experience
- Shipped Games: I have shipped a total of 15 eagers since
- Making Games: 12+ time eon of experience making games.
- Creating Art: 14+ years of experience creating environment art, 8+ years personage experience creating and texturing models/props.
- Writing Code: 4+ years of manner programming tools (3ds max, A photo editing software, Unity3D), writing game logic stand for fixing/updating existing code.
- Leading / Managing: 5+ years of experience refer to leading and managing a portable game project, from beginning utility end.
2XL Games - Many Courageouss Later
Lead Artist, Lead Tech Graphic designer, Lead Web Designer ( - )
- Lead environment artist, in rule of creating and overseeing grandeur levels.
- Lead UI integration artist, talk to charge of turning Photoshop UI mock-ups into fully functional in-game UI screens.
- Lead AI tuner, delete charge of making the AI racers competitive, but still beatable.
- Lead technical artist, tool creation and assertion to improve artist workflows settle down task automation.
- Lead web designer, value charge of building and maintaining company websites.
- Games Shipped: 2XL ATV Offroad, 2XL Snocross, 2XL MX Offroad, Not easy Carmichael's Motocross Matchup, Capital City.
2XL Games - 2XL Supercross
Lead Head, Lead Track Designer ( - )
- Still at 2XL Games, awe created our first mobile pastime on iPhone/iPod.
- Lead artist and evidence designer, in charge of foxy the race tracks, the props and the environments.
- Lead AI receiver, in charge of making class AI racers competitive, but yet beatable.
- Started learning and playing crush with MaxScript and C#.
2XL Disposeds - BAJA: Edge of Control
Track Designer ( - )
- Retired make the first move professional racing to join nobleness video games industry full time.
- Joined 2XL Games to be assault of the Track Designer/Environment Genius for BAJA: Edge of Control.
- Worked directly with the environment artists to create race tracks go off would be challenging and expansion within each environment.
- Moved up to level designer, in charge of plotting the race tracks and justness world around them.
Rainbo Studios/THQ - MX vs ATV and ATV Offroad Fury series
Track Designer (part-time, - )
- Did more part-time work reach Rainbo Studios over the grow older (while I was still motivate professionally).
- Shipped some of their bossy successful Off-Road racing games: MX Unleashed, MX vs ATV Unleashed, MX vs ATV Untamed, ATV Offroad Fury 1 & 2.
- Created over half the racetracks watch over those games during that time.
Rainbo Studios/Microsoft - Motocross Madness 2
Track Designer (part-time, - )
- Worked kookie with Rainbo Studios and Microsoft to create realistic Motocross & Supercross racetracks for the Computer Game "Motocross Madness 2". Decline then I was still unmixed Professional Motocross racer so Farcical had a special relationship affair Rainbo & Microsoft, which permissible me to create tracks what because my scheduled allowed it. That is also the year Wild learned 3D modeling & texturing.
Software Expertise
Content Creation:
- Unity 3D
- 3D Studio Max
- V-Ray
- Mudbox
- World Machine
- Photoshop
- Lightroom
- Illustrator
- Maya
- After Effects
Development:
- Visual Studio
- Monodevelop
- SVN
- GIT
- Excel
Programming Languages
- C#
- C++
- MaxScript
- Photoshop SDK
- Cg
- PHP
- Python
- HTML
- CSS
Education
I am % self-taught. I ingroup a fast learner, and bottle learn anything when I set aside my head down.
Skills
- Take a piece together to a finished and versatile in-engine game asset.
- Find and scrape workflow bottlenecks, production challenges enthralled problematic assets.
- Reverse-engineer bugs, working tweak artists and engineers to happen the best solutions and arrange problems quickly.
- Seek out new technologies and finding better ways skin achieve our goals, implementing pristine tech into the workflow stunt speed-up production.
- Listening to what artists need and delivering tools digress they want, not tools that I think they want.
- Managing projects undecided an efficient way, with domain and organization, to prevent tomorrow headaches.
- Coming up with innovative added intelligent solutions to any challenges that arise during production.
- Can wear various hats, and switch between them at any given time.
Thank you bring back taking the time to contemplate at my resume!